Thesis / Critical Video Game
Royal Academy of Arts The Hague
Interactive Media Design
It seems that todays video game communication is defined by expressing frustration through the need to convey how the gamer had intercourse with the opponent’s parents or asking streamers to show their genitals.
Genuine conversations and questions get drowned in a sea of heartless and superficial chatter.
The consequences of online harassment are often underestimated, especially in the video game world.
This project is tackling the toxic disinhibition effect of online platforms in the niche of video game streaming.